![]() ![]() If you don't have an Ubuntu 64-bit host, I recommend the $20/month tier at DigitalOcean, but you could get away with the $10/month tier if you wanted to. If you are not interested in the specifics of how or why things work and are interested in a mostly automated process, or know enough about Linux/Perforce to just want the raw steps, then all you need is to do is run the following code on a 64-bit Linux host. Using DigitalOcean, this could be as little as two minutes. This should take you less than 60 seconds plus the time it takes for you get a 64-bit Linux server. If you know what a linux shell is, I highly recommend the condensed version down below. Video VersionĪt ten minutes, this video will walk you through the process if you're completely unfamiliar with everything. For part 2, dealing with uploading files to the Perforce and setting workspace flags, click here. This part will complete the setting up of the Perforce server but won't put your files on said server. This is the first part of a two part post. I will be just covering how to get a basic setup going. ![]() I won't go into details about why you should use version control or how to use version control. A common question with Unreal Engine 4 (UE4) is "how do you set up version control?" I think this is a very important question and if you have never used version control for your projects you are crippling yourself from the start. ![]()
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